You are currently viewing 3D Cartoon Characters For Sakiber Pathshala

3D Cartoon Characters For Sakiber Pathshala

Worked on the 3D character development for Sakib’s Pathshala,
handling character modeling, texturing, and rigging for production and animation.
Created clean, animation-ready character models with proper topology and UVs in Autodesk Maya,
developed detailed character textures and materials using Substance 3D Painter,
and built production-ready rigs with skinning and weight painting for smooth deformation and animation.

Software & Tools


Autodesk Maya — Character Modeling, Retopology, UVs, Rigging, Skinning & Weight Painting
Adobe Substance 3D Painter — Character Texturing & Material Creation
ZBrush — Sculpting and character refinement where required
Arnold — Look development and rendering

Mother Character

Fatima Character

Maid Character