Worked on the 3D character development for Sakib’s Pathshala,
handling character modeling, texturing, and rigging for production and animation.
Created clean, animation-ready character models with proper topology and UVs in Autodesk Maya,
developed detailed character textures and materials using Substance 3D Painter,
and built production-ready rigs with skinning and weight painting for smooth deformation and animation.
Software & Tools
Autodesk Maya — Character Modeling, Retopology, UVs, Rigging, Skinning & Weight Painting
Adobe Substance 3D Painter — Character Texturing & Material Creation
ZBrush — Sculpting and character refinement where required
Arnold — Look development and rendering
Mother Character
Fatima Character
