This was an experimental project exploring how AI can be combined with traditional 3D workflows to speed up and support the character creation process.
I used a photograph of a Bangladeshi village girl as the visual reference and reimagined her as a modern fashion model.
Tripo AI was used to generate the initial head sculpt, which I then refined in ZBrush.
I transferred MetaHuman-compatible topology to the character and prepared the model for a production-ready workflow.
The outfit was created and simulated in Marvelous Designer, while Maya was used for modeling and technical preparation.
Finally, I integrated the character into Unreal Engine 5 using the MetaHuman workflow.
The goal was to explore where AI can assist a 3D artist while keeping the important creative and technical decisions under manual control.
Core Reference
A photograph of a Bangladeshi village girl used as the visual reference for my 3D character. I chose her natural features and rural identity as a foundation, then reimagined her as a modern fashion model through my 3D work.
