Project Type: Hard Surface Vehicle and robot
Role: 3D Asset Artist (Modeling, Texturing, rigging, animation)
Software Used: Autodesk Maya, Substance Painter
Description :
game-ready, heavily armed tactical rover designed for rugged sci-fi environments and high-intensity combat scenarios. The core objective of this project was to merge an aggressive, stylized silhouette with strict modern game-engine optimization constraints.Featuring a low-slung armored chassis, an 8-wheel drive configuration, dual top-mounted main cannons, and side-mounted energy weapon systems fed by exposed cooling conduits, the vehicle balances industrial functionality with a gritty, combat-hardened aesthetic.
