Custom MetaHuman Character Pipeline
Custom character created using a hybrid AI-to-realtime production pipeline.
The project demonstrates a fast concept-to-rig workflow by combining AI base generation,
manual sculpting refinement, and exact topology projection to achieve seamless compatibility with Unreal Engine's native MetaHuman facial and body control rigs.
Workflow Breakdown:
Base Generation: Leveraged Tripo AI to quickly generate 3D base mesh volumes and initial form exploration.
Sculpt Refinement & Cleanup: Retouched the base mesh to correct anatomical proportions, clean up surface artifacts, and sharpen facial features.
Topology Transfer: Projected standard MetaHuman topology and UVs onto the custom sculpt using the Mesh-to-MetaHuman pipeline, ensuring clean edge loops optimized for facial expressions.
Rigging & Setup: Successfully integrated the mesh into Unreal Engine / MetaHuman Creator.
Verified full compatibility with native Control Rigs, facial blendshapes, and live-link performance capture.
Technical Summary
Primary Tools: Tripo AI, ZBrush / Maya, MetaHuman Creator, Unreal Engine
Rig Status: Fully functional with native MetaHuman facial and body rigs
Pipeline Focus: AI-assisted rapid prototyping to production-ready digital human setup
